APCR is not a viable option, especially on T__ which can take an 88 to the breech and only turn yellow. Apds still has a low damage output. Let me repeat that. I agree that between 8.7 and 9.7 Soviets have overall bad mobility, but i strongly disagree that T80B, T80U and BMP3 have bad mobility. And as I've tested myself it was consistent to take out the 2 crew members on the one side of the breach ay 400 meters. Thats because the Germans don't have more modern light tanks in the game. Pretty unfair that almost all US tanks have those AA HMGs. According to this complaint, Germanys mobility is insufficient to be competitive in RB GFs, with the greatest concentration of this complaint being focused on the 5.X range. While mobility has it's place, it's only one of the triad of armament, armor and mobility. If you do spot him racing between the hills you will have difficulties to shoot him because the time window where he is the ope is rather short. Again as stated before in other threads it is an option it is not viable in most instances as you typically just die. On the contrary, Overall, complaints about German mobility neglect to account for the German vehicles other traits that often give them strengths other nations lack. APDS is guaranteed damage, just aim for specific crew one at a time or shoot for modules. By and large, Germanys main strength is firepower with armor being the secondary asset. I "like" how you start out this topic with some kind of meme-theme, that there's nothing to it more than it being perceived as "suffering!" In that experience, I have found that German vehicles mobility is adequate and generally competitive with these peers--despite all of the derisive talk you hear otherwise. Click here to jump to that post. Only switch to the 3rd auto gear if going down hills and on flat roads. That being said I wanted to ask them to get answers, because for me it is important. .50 CALs are overpreforming by a mile. It's just that the slow/tall/heavy tanks are usually on the bad end with the current level design. Doesn't fit good mobility meta. (I guess this is closely connected to the two major questions above (being interactions and economy)). It would actually give Germany some nice, War Thunder map friendly brawling options, like T-34's, IS-2's, T-54's, as well as some lower BR MBT's with decent armour, like T-55's, T-72's etc. Most of the time they use their speed to cap the mid point rather than setting up a scouting position. Because heat rounds don't care about armor. That jump is massive and not only deprives the player of the relevant experience they'd get in that 2.3 BRs of progression but also of the lineup for support they'd have if they had the stuff from the BRs in between, As with other nations, one death leavers are a problem for Germany. At 6.7 the US T series are much more survivable when it comes to being hit. In the early days I would have now I just think its better to grab a turtle and snipe, small and fast is for fun whenyou want to explore or get bored. With a fast tank it is easier to get to places and to take advantageous positions. 20112022 Gaijin Games Kft. Next is allied CAS which gets thrown out as another massive problem Germany faces, but it really shouldn't be since Germany has objectively the best CAS in the game all the way up to 8.0. Selling Top German/UK Tank and Plane & US Top plane with many Premium. -ifa potential target learns the maps thisscenario can be avoided, - If the slow tank manages to guess the attack strategy of the faster tank he can setup and counter-ambush, - if there is position that overlooks the entire cap point and if you can reach it fast enough (so should be on your half of the map), - if you take your time to get to the cap point and the M18 doesn't use this time to simply cap. It depends; the objectives can be just as deadly for lightweights too. FW 190's can go for air targets and ordnance is sufficient to bomb a tank and strafe lights. While an M18s speed might allow it to get to a point a few moments before a Panther would, the M18s lack of armor and less capable cannon burden it if something like a Panther arrives shortly thereafter. Tracks cover most of the hull so thats a no-go unless you're literally 10m away. As for the Panthers' turret traverse, except for the D variant, all are quite well suited for engagement at medium to long ranges. I lately used my FW190 D13 with one 500kg bomb as Fighter/Ground Attacker. Easier to spot in open terrain and gives you enough time for an aimed shot? That vehicle is more treating. (Saint Nicholas Bible, CIVIC Worship The Good Book, & Queen Elizabeth II Bible are the same book with 3 different Are king tigers unplayable? Just an endemic lack of knowledge of what assets are available to the Germans. The long 88 can kill the Cent before it can point precisely on its turret cheek. Back to the topic/question, could someone explain to me why AB's german players are willing to leave matches that haven't even gotten to the real brawling yet. Considering Im an experienced player who has done quite well in some Germany tanks that have been thoroughly derided, Id lean towards saying youre justwrong. Also we know the stories about the feared King Tigerpacks who slowly roam the map and suddenly appear in your rear. All trademarks, logos and brand names are the property of their respective owners. Personally, I'd rather be able to harm an enemy frontally than a bit faster than him but forced to flank. I would just shoot breech, then driver/engine, and then if whatever I was shooting was still alive I would just wittle down it's last crew with the excellent reload and lolpen APDS. germany 5.3-6.3 problem its the same as soviet mbts 8.7-10.3 problem. The Tiger I is hard to play and inferior to the Panther! He can cap first and when wait till in an ambush till you start to decap. But how often do you see good teamplay in randombattles? The funny part is that you say thatbut you give absolutely no reasonfor why you saythat. The armor is nowhere never Tiger II H level. Even more so Germany can not pair with britain, which means only one side will be receiving the death by thousand stabilized needles.USA brings a ton of HEATFS that chew through the Tiger II UPF. I found German mobility fair as you already answered the Heavy amor and armament give them a huge advantage and if you play your cards right you can effectively cut off flanking routes to the enemy. I invite others to list other claims of alleged German suffering so that those can be talked about. As far as I know, nothing about that have been mentioned since it was "being worked on" back in 2017. #15. The Challenger 2 is the third vehicle of this name, the first being the A30 Challenger, a World War II design using the Cromwell tank chassis with a 17-pounder gun. LORRAINE 40T AT 7.7?? The Germany newbies will complain that their chosen tank sucks and the Germany veterans are in their meta premiums taking out entire enemy teams. And just to be fair, the introduction of M41 to the German tree has improved the situation dramatically. Ugh. Nah, Freeaboos bash on Germany when its day in Murica and Wheraboos say Deutschland suffers when its day in Yurop (although the Wheraboos are mostly on the Forums and not on Reddit so you don't see Wheraboo posts often) . 20112022 Gaijin Games Kft. Even I--a German player myself--am commonly hounded over this, despite presenting a great deal of strong testimony thats based on many years experienc. Are you serious? And that's just fighting american 6.7 with other 6.7s good luck in 5.7 vehicles when you get uptiered, lol. Same procedure as with Panthers. And since most Panther drivers know that, they usually just camp. Isn't it a bit dishonest to completely "forget" to bring out the more negative aspects of the panther? The 5.7 Tiger need APCR for that, which the 5.3 Tiger doesnt have. (small note, i forgot the T__ has cast armor, it's frontal protection is actually 190mm at it's weakest. Powered by Invision Community. All trademarks, logos and brand names are the property of their respective owners. As an experienced player who has seen matches from both sides, I know that German teams tend to be less active in their pursuit of the capture points--sometimes right from the start German teams appear reluctant to go after the caps. Meanwhile, what is expected of the high skill T__ player? This is of course a burden if you're in a CQC situation where the APDS will easily pen your frontal armor. . Armor profile is meh also and they are abit slower than the tiger 2s surprisingly. So if you fall for him turning the gun and you still shoot the breach rather than the side of the turret thats a player error and isn't much of a arguement. But be aware of your week side armour. Germany's problem,at least when it comes to ww2 vehicles, is lack of brawling vehicles past 5.7. He can cap first and when wait till in an ambush till you start to decap. But only at long range. I don't have too much preference on maps as a matter of range. As someone who has played all nations, I have had the opportunity to play with and against German tanks. Thus, links were forged between the crime of public nuisance and the tort of private nuisance at an early stage in the development of the common law. I am a guy who plays all nation with Germany being my single most played nation. He will command the rules of engagement and the battleground not you. The Panther, by contrast, is reasonably quick for a medium tank, retains decent armor and is vastly better armed. Don't know maybe deserve a new play again. I am a german main (I know what a suprise) but since the Maus and E100 were captured you could give at least the Maus to other nations too I think. Other options like FW's with 1000kg bomb drops are just too bad in a fighter role, as well as the Me 262 Pulkzerstrer. This can be minimized if you slow down first (knowing there is an enemy out there). If you liked it, feel free to sub. The stock ammo misery for every leos and m48 etc. One last thing I forgot is american tanks have .50s, so good luck aiming for weak spots when your enemy is blinding you and taking out your barrel literally as soon as he spots you. Making it for the M18 much easier to make assumptions about the position of the Panther than vice versa. So you have to switch ammo which is a drawback. I've heard that damage output might be linked to vehicle tiers and the Puma is just rank 2. Which is situational and works only on several maps. Same procedure as with Panthers. Recently I got the MiG 19s and its just been soul draining bad because off missile spamming and almost constant uptears, so I try to go back to the MiG 15 and G.91 but they experience a similar problem. (This topic will likely be flooded by people doing exactly this or otherwise trying to hijack the thread.). Just look at the Tiger 1H how many Heavy Tanks at 5.3 can roll up to 45 almost 50Km/h. Just an observation maybe its just me. The ATGMs aren't common place but considering germany doesn't get SS.11s until 7.7 it does show the extreme technology advantage the brits have. To believe that mobility is the only thing matters is to ignore almost everything that matters in a match. Every time I play 5.7, I see a lot of Tiger I. If you pen hull, his gun is still operational and he just shoots you. Powered by Invision Community, Addressing Germany's real problems: finding the truth behind "Germany suffers!". When you have 2 identical vehicles performing differently by a noticeable margin with the only variable being the people who play them, it really makes you wonder. In real life, German cats had a more advanced system/concept known as regenerative steering, this is vastly more energy efficient and especially useful for these heavy late wartanks, and other tanks after the war. 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